| Readings: |
The primary text for the course is Rouse, R. Game Design: Theory
and Practice. Wordware Publishing. 2004 (2nd edition). It is available
as an e-book in the DePaul Library. Login here
and search for "Rouse, Richard". The following are supplementary
readings.
- (1/3) Crawford,
C. The Art of Computer Game Design, Ch. 1
- (1/3)Squire, K.
"Cultural Framing of Computer/Video Games". Game Studies.
- (1/24) Frasca, G.
"Sim Sin City: some thoughts about Grand Theft Auto 3." Game
Studies.
- (2/28) Anderson,
C. "Violent Video Games: Myths, Facts, and Unanswered Questions
".
- (2/28) Jenkins,
H. "Lessons from Littleton: What Congress Doesn't Want to Hear
About Youth and Media".
- (2/28) Kent,
S. "Manhunt to Mortal Kombat: The Use and Future Use of Violence
in Games". Game Developer Magazine.
- (3/7) Cassell, J. and Jenkins, H., From Barbie to Mortal Kombat:
Gender and Computer Games, Ch. 1 "Chess for Girls? Feminism
and Computer Games". (Handout. Also available from the DePaul
Library as an on-line e-book.)
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